Saturday 30 August 2014

Current Features and How-To-Play.

I'll be providing a few copies of my game for testing to some friends shortly. For ease, the below is a guide listing the items and features in the game and how they're used.

Friday 29 August 2014

Trading System!

After what feels like a massive amount of work, the Trading System is finally in place!

Now, the player can purchase or sell various goods from the space stations. Screenshots follow.

Wednesday 27 August 2014

Progression System - Part II

Ship upgrades are in place!

Now, the player can purchase Engine (speed), Shield, Shield Regen and Hull upgrades from any shipyard. The following are screenshots of the menu as it was being built:

Work on progression system begins!

I've started putting down the framework for the player skills and ship upgrades!


Friday 22 August 2014

Phew - Parallax..


After having a friend test the game in its current state, I received some feedback that suggested adding some more depth to the background would be a good idea, as it currently feels a bit weird to drift around with a static background.

Enter, Parallax layers!


Sunday 17 August 2014

Farley 2000 - 2D Space Sim project.

My current project, nicknamed 'Farley 2000' in honor of the workmate that inspired the idea, is a 2D, Side-On, Space sim kinda game being made in the Unity 3D game engine.


Blog has changed - now a place for my personal projects!

Annnnnnnnnnnnnnd I'm back. This time with something different.

This is no longer a blog primarily dedicated to other people's indie games (though I'm sure they shall still occasionally appear when I get sucked in and simply 'HAVE TO SHARRRE!'), this shall be the world's little window to my personal projects - or at least, the section of it that feels curious enough to come here.

Lately I've been spending a lot of time with C# and Unity designing very simple games and systems. After bashing my head against tutorials and textbooks for ages I think I've finally managed to make a breakthrough and get my head around the logic required for programming games - the big difference came after reading a few books specifically focused on C#, which helped me mentally put everything into context and also after going through the GTGD series on steam (about 30+ hours of tutorials), I'll write up my experiences with this someday soon as it may be beneficial for others in the same position.

So, what's this about?

I now plan to use this blog as a place to detail my progress on whatever project I have going - currently a 2D Space Sim game - with screenshots, videos, updates, etc. A compendium, if you will, of the excitement and personal revelations that were previously confined only to my Facebook wall.

Please stick around - RSS is always recommended - and check back often. I'll hopefully have some info up over today/tomorrow with my current progress and future plans - as well as a link to a web player version of each project. =)

Thanks,
c00p.