Wednesday 27 August 2014

Work on progression system begins!

I've started putting down the framework for the player skills and ship upgrades!



My idea currently is to have things like speed, damage, health, etc, tied to ship 'Upgrades' that can be purchased for insane amounts of cash at shipyards.

There will also be Skills, tied to an XP, or pilot lvl that I can use for stuff like trading, missions, etc.

Here's a quick sample of some of the stuff I'll be including, these will likely change so I'll elaborate more once I have a firm idea of what's going to be used where:




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