I'll be providing a few copies of my game for testing to some friends shortly. For ease, the below is a guide listing the items and features in the game and how they're used.
Showing posts with label Farley 2000. Show all posts
Showing posts with label Farley 2000. Show all posts
Saturday, 30 August 2014
Friday, 29 August 2014
Trading System!
After what feels like a massive amount of work, the Trading System is finally in place!
Now, the player can purchase or sell various goods from the space stations. Screenshots follow.
Now, the player can purchase or sell various goods from the space stations. Screenshots follow.
Wednesday, 27 August 2014
Progression System - Part II
Ship upgrades are in place!
Now, the player can purchase Engine (speed), Shield, Shield Regen and Hull upgrades from any shipyard. The following are screenshots of the menu as it was being built:
Now, the player can purchase Engine (speed), Shield, Shield Regen and Hull upgrades from any shipyard. The following are screenshots of the menu as it was being built:
Labels:
2D Space SIM,
Farley 2000,
Game Progression,
Unity
Work on progression system begins!
I've started putting down the framework for the player skills and ship upgrades!
Labels:
2D Space SIM,
Farley 2000,
Game Progression,
Unity
Friday, 22 August 2014
Phew - Parallax..
After having a friend test the game in its current state, I received some feedback that suggested adding some more depth to the background would be a good idea, as it currently feels a bit weird to drift around with a static background.
Enter, Parallax layers!
Sunday, 17 August 2014
Farley 2000 - 2D Space Sim project.
My current project, nicknamed 'Farley 2000' in honor of the workmate that inspired the idea, is a 2D, Side-On, Space sim kinda game being made in the Unity 3D game engine.
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